Polylines and Line edges get jagged with LAA on and MSAA off
Polylines and Lines are pixelated with enabled LLA and MSAA off.
When enabling MSAA > x2, fragments disappear but thats expected from MSAA.
Deferred rendering make in even worse. Any rendering change doesnt fix the issue.
Unity ver.: 2019.3.6f1, DX11
OS: Windows 10
HW: Radeon RX 480 Graphics
(Arc are OK, Polylines not)
(Polyline in game view)
(Polylines and Lines compared with others Shapes)
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
have you figured out what caused this? if not I'll close this thread as it seems like nobody else is having this issue