Polylines and Line edges get jagged with LAA on and MSAA off
Polylines and Lines are pixelated with enabled LLA and MSAA off.
When enabling MSAA > x2, fragments disappear but thats expected from MSAA.
Deferred rendering make in even worse. Any rendering change doesnt fix the issue.
Unity ver.: 2019.3.6f1, DX11
OS: Windows 10
HW: Radeon RX 480 Graphics
(Arc are OK, Polylines not)
(Polyline in game view)
(Polylines and Lines compared with others Shapes)
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
we've been trying to debug this for quite some time, and it only seems to happen for OP
it's a very strange dithering type of pattern, which is more jagged than regular pixelation you get with AA off
if someone else has the same issue it would be super nice if we could figure this out to narrow down what might be causing this!