Inconsistent dash sizes on Quest device
I'm seeing a bit of strange different behavior between the Unity Editor and the Quest 1 device with dashed Discs in 3D space. Wondering if it's a bug, or if I've missed some important setting?
Pic of the expected behavior (in-editor):
Pic of what happens on device. I spent a while tweaking things to minimise the effect, but this is the best I came up with:
Snap of the component from the editor:
Thanks for an excellent plugin, by the way. Should be a part of Unity in my opinion! This game literally would not be possible without it.
this is very likely due to half vs float precision issues that I can't see when developing on PC
I can look into it! if you want to experiment on your own and you know a thing or two about shaders, then changing some of the variables relating to dash coordinates in disc core.cginc from half precision to float precision should fix this.
does it happen to other dashed shapes as well? (lines, arcs)