Support for gradients that run across a polyline
I'd like to be able to create a fade-out effect on an arbitrary polygon where the gradient goes across each of the polygon line segments outward along their normal.
Reporting a bug? please specify Unity version:
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I'd have to think carefully in how I design this. essentially - this means each polyline point would have two colors instead of one, which, has some implications both for the component UI as well as the immediate mode side of things.
I'll consider it!