Thickness work different for shapes
Shapes like Circle, Regular Polygon the Thickness work different than e.g. in the rectangle shape. In the rectangle, the thickness is increased inwards. On the Circle and Regular Polygon, the thickness is increased inwards and outwards.
How I could handle that?
Reporting a bug? please specify Unity version:
2020.2.6f1
Reporting a bug? please specify Shapes version:
3.2.3
Reporting a bug? please specify Render Pipeline:
URP
Chiming in here; I'd love to be able to have easier control on where the border grows from through a 'border pivot' parameter.
If it were defined as an enum, I'd expect values for Inner/Center/Outer, but I could also imagine that could be defined by a float from 0-1, with the aforementioned values being 0, 0.5, 1.