Disc component Not Showing Properly in iPAD Pro build
I created a Disc component and save it as prefab which would be loaded at runtime. I saw there was a instance material in the prefab.
When I hit the play in editor mode, everything works good and disc component is able to show correctly. However, if I build it into the iPAD iOS build, the runtime loaded prefab instance is not showing any disc graphics.
Then, I did another test. I put a Disc gameobject in the scene which is not loaded at runtime. It is already created in the scene. I build that into the iPAD iOS, the runtime loaded prefab is able to display now. Do you have any idea what is causing the problem?
If I don't use custom render state setting, the disc shows up properly. I think it has something to do with the generated instance material.