Disc component Not Showing Properly in iPAD Pro build
I created a Disc component and save it as prefab which would be loaded at runtime. I saw there was a instance material in the prefab.
When I hit the play in editor mode, everything works good and disc component is able to show correctly. However, if I build it into the iPAD iOS build, the runtime loaded prefab instance is not showing any disc graphics.
Then, I did another test. I put a Disc gameobject in the scene which is not loaded at runtime. It is already created in the scene. I build that into the iPAD iOS, the runtime loaded prefab is able to display now. Do you have any idea what is causing the problem?
did you get any errors at runtime or anything that might indicate what went wrong?
and is the material itself null or does it have a material that happens to be invisible?