I want to apply physics. Do you have any recommendations?
I want to Use Physics with your Shapes Plugin.
Will Unity Collider 2D work?
Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
Built-in render pipeline
Does this mean I need to implement a GetVertex() function for every type of Shape?
Is there a smarter approach, or has there been a recent update that helps with this?
I was considering using a vertex-related function from the parent class ShapeRenderer, but I couldn’t find anything that fits this use case.
I also considered using a Polygon Collider 2D for the Disc, but it seems to be more complex than expected.