Feedback Center
Knowledge Base
Community Forum
Sign in / Sign up
Shapes
Website
•
Changelog
•
Documentation
Knowledge base
4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
show all articles
Feedback
644 topics
New post
Last updated
0
Answered
Proper way to make immediate mode follow a gameobject
Louis
updated
4 years ago
2
0
Not a bug
Gizmos always flows in game view when I deselect the Disc
zitaoye
updated
4 years ago
1
0
Completed
Sorting layer and order in layer support
joseph borghetti
updated
4 years ago
8
0
Answered
Animating the Dash Offset parameter on a Line
Michael Markman
updated
4 years ago
2
0
Completed
ZTest for Draw.Text
timbrando
updated
4 years ago
1
+6
Under Consideration
Support for pattern overlays
Javier Falcon
updated
4 years ago
1
0
Solid Rounded Opaque Rectangles Not Rounded on Quest 2
blake gross
updated
4 years ago
0
+1
Under Review
World space positioning
dong ho lee
updated
4 years ago
4
0
Declined
VR Line Creator (that can be hacked for other uses, but good for demonstration purposes)
Rj_
updated
4 years ago
1
0
Answered
Is there a way to get access or maybe generate shapes texture/material and use it say in UI.Image ?
Lazy Snail
updated
4 years ago
1
+1
Shapes doesn't work with WebGL 2.0 if hardware acceleration is disabled
Lily Peairs
updated
4 years ago
0
0
Under Review
Android opaque regular polygon not clipping (OnePlus One URP 10.2.2)
Johannes Deml
updated
5 years ago
2
0
Unity's Fault
Polyline and Circle components are not rendering, Line components rendering with increased thickness in WebGL builds;
Rahil Patel
updated
5 years ago
16
0
Chamfer Box
rich gg
updated
5 years ago
0
0
Answered
Is it possible to use Shaped for rendering many debug helpers?
gonen beneish
updated
5 years ago
1
0
Fixed
Transparency does unexpected things in Render Textures
Wyatt Chapman
updated
5 years ago
6
0
Unity's Fault
Cannot paste colors into Polyline points editor
Brian
updated
5 years ago
1
0
Completed
How to set 'matchDashSpacingToSize = false' programmatically?
Nathan Pinsker
updated
5 years ago
1
0
Answered
Can Shapes make these type of shapes?
anthony waite
updated
5 years ago
4
0
Not applicable
Display text using Shapes
William Attaway
updated
5 years ago
3
0
Unity's Fault
Errors on build on iOS
Alex Gongalsky
updated
5 years ago
2
+4
Under Consideration
Support for gradients that run across a polyline
night steel
updated
5 years ago
2
0
Under Review
Draw.LineDashStyle (or perhaps just DashSize?) is sometimes not respected on Android
Wyatt Chapman
updated
5 years ago
3
0
Answered
Having trouble referencing Shapes from my own Assembly
nickyonge
updated
5 years ago
1
0
Currently out of scope
More accessible shape shader code
nodeSpace
updated
5 years ago
1
+2
Add a new MultiPolyline Component Shape
martin lizee
updated
5 years ago
0
+2
"Clear all points" button in Polyline/Polygon and similar components
Lenophie
updated
5 years ago
0
0
Not a bug
Shapes not compatible with latest 1.23.4 C# for Visual Studio Code
martin lizee
updated
5 years ago
3
+2
Inconsistent behaviours in UI between polyline component and equivalent immediate drawing
Lenophie
updated
5 years ago
0
0
[Prefabs] Some Shapes component properties do not show prefab overrides, do not allow reverting / applying
hybridherbst
updated
5 years ago
0
show all
Confirm