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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
644 topics
New post
Last updated
0
Answered
Use Dashed Lines with Polylines ?
hugo lammens
updated
3 years ago
10
0
How to render in the Editor Scene View only?
ergin yanar
updated
3 years ago
1
0
Drawing text in split screen
Ludvig “Everday” Arnås
updated
3 years ago
2
0
Not applicable
Capsule 3D Shape Component & Immediate Mode API
ergin yanar
updated
3 years ago
4
0
Answered
Immediate mode draw order transparent layering
jack ster
updated
3 years ago
1
0
Answered
3D shapes not receiving shadows.
eric bergevin
updated
3 years ago
4
0
Answered
Scaling shape parent object without scaling line thickness?
eric bergevin
updated
3 years ago
2
+1
Immediate Mode: Draw.RectangleBorder invisible while Draw.Rectangle with same parameters shows
stefan furcht
updated
3 years ago
4
0
Answered
GPU instancing does not work on specific platform
yinon oshrat
updated
3 years ago
4
0
Opaque/Z-write but with edge AA
Brandon Furtwangler
updated
3 years ago
0
0
Text element leak when viewing scene in wireframe (verified with clean project and example scene)
S
updated
3 years ago
0
+1
Completed
Request for Pentagons and Hexagons
tallath noms
updated
3 years ago
7
0
Under Consideration
Thickness work different for shapes
Alexander Grishin
updated
3 years ago
2
+74
Under Consideration
Add Spline primitive
Demid Lupin
updated
3 years ago
20
0
Answered
Render Text Mesh Pro on top of Immediate Draw Mode shapes?
Dustin M
updated
3 years ago
10
0
Polygon Triangulation Failure
Eddie Cameron
updated
3 years ago
2
0
Answered
svg to shapes
Руслан Савченков
updated
3 years ago
3
0
Draw.Text doesn't work with ZTest
Scott Richmond
updated
3 years ago
4
0
Answered
Immediate Mode Not Working
fun fun
updated
3 years ago
2
0
Not a bug
Null reference exception only in builds when changing Polyline thickness
christian petry
updated
3 years ago
8
0
How to mask/scissor the Draw.Text?
Philip Andrew
updated
3 years ago
1
+16
Under Consideration
Need more code examples and video tutorials
savely fialkov
updated
3 years ago
18
0
Unity's Fault
Nothing rendered when calling Draw.RectangleBorder in succession
Brian Agalsoff
updated
3 years ago
2
0
Answered
Responsive UI
Yannig SMAGGHE
updated
3 years ago
2
0
Answered
Many immediately drawn bezier polylines, rotate existing path or create new paths for performance?
john p kennedy
updated
3 years ago
3
0
Answered
Draw.Matrix problem
gaoyu
updated
3 years ago
1
+1
Triangle shape not rendering in Nintendo Switch
Jose Manuel Rodríguez
updated
3 years ago
12
0
Add a Gradient option to the component's color mode
Legend X
updated
3 years ago
2
0
Completed
Performance, improved ShapesMeshGen.cs performance by removing a local lambda
Patrick DeVarney
updated
3 years ago
3
+2
Triangle (arrow) end caps
todd noel
updated
3 years ago
0
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