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+1
Fixed
Flickering in Draw Immediate in 3.1.1
JohannesMP
3 years ago
updated by
Daniele
2 years ago
9 comments
+4
Fixed
Android Build Crashes
Martin Maisey
4 years ago
updated by
Freya Holmér
creator
4 years ago
9 comments
+2
Fixed
Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
andrew trese
1 year ago
updated by
Freya Holmér
creator
9 months ago
8 comments
0
Answered
Using Shape Line
hugo lammens
1 year ago
updated by
Freya Holmér
creator
1 year ago
8 comments
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
3 years ago
updated by
Spontaneous QuirK
3 years ago
8 comments
+3
Fixed
Don't force Renderer Feature in URP
kevin comerford
3 years ago
updated by
Markus Hötzinger
9 months ago
8 comments
+2
Fixed
NullReferenceException: Loaded <disc> material Ring is null
andrew trese
4 years ago
updated by
andrew trese
4 years ago
8 comments
0
Completed
Sorting layer and order in layer support
joseph borghetti
4 years ago
updated by
stefan wagner
3 years ago
8 comments
0
Answered
Colors of shapes darker than real colors
Alexander Grishin
3 years ago
updated by
Freya Holmér
creator
3 years ago
7 comments
0
Fixed
Duplicate immediate mode rendering when creating objects at runtime
Edu Garcia
3 years ago
updated by
Edu Garcia
3 years ago
7 comments
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