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Bug
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574
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140
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258
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176
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258
Open
101
Unmarked
72
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29
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22
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157
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89
Not a bug
25
Unity's Fault
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0
It's strange, I never get the full border
gaoyu
2 years ago
updated by
gaoyu
2 years ago
9 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
3 years ago
updated by
roadwayvr
7 months ago
9 comments
+1
Fixed
Flickering in Draw Immediate in 3.1.1
JohannesMP
3 years ago
updated by
Daniele
2 years ago
9 comments
+4
Fixed
Android Build Crashes
Martin Maisey
4 years ago
updated by
Freya Holmér
creator
4 years ago
9 comments
+2
Fixed
Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
andrew trese
1 year ago
updated by
Freya Holmér
creator
9 months ago
8 comments
0
Not a bug
Null reference exception only in builds when changing Polyline thickness
christian petry
2 years ago
updated by
Freya Holmér
creator
2 years ago
8 comments
0
Immediate mode Draw.Ring creating a duplicate Draw Mesh
Thomas Brown
2 years ago
updated by
Maks Michalski
2 years ago
8 comments
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
3 years ago
updated by
Spontaneous QuirK
3 years ago
8 comments
0
Unity's Fault
iOS Hard Crash with Draw.Polyline in Immediate draw mode
yoonack
3 years ago
updated by
Freya Holmér
creator
3 years ago
8 comments
+3
Fixed
Don't force Renderer Feature in URP
kevin comerford
3 years ago
updated by
Markus Hötzinger
9 months ago
8 comments
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Harry Harrison
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