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0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
3 years ago
updated by
roadwayvr
7 months ago
9 comments
+1
Fixed
Flickering in Draw Immediate in 3.1.1
JohannesMP
3 years ago
updated by
Daniele
2 years ago
9 comments
+9
Under Consideration
Line / Polyline Reveal Parameter
olleyOop
4 years ago
updated by
leonhard lass
12 months ago
9 comments
+4
Fixed
Android Build Crashes
Martin Maisey
4 years ago
updated by
Freya Holmér
creator
4 years ago
9 comments
+2
Fixed
Shader names include [ ] characters which are used in label groups for Addressables, so [ ] are considered invalid for addressable resources. Would be nice to rename shaders.
andrew trese
1 year ago
updated by
Freya Holmér
creator
8 months ago
8 comments
0
Answered
Using Shape Line
hugo lammens
1 year ago
updated by
Freya Holmér
creator
1 year ago
8 comments
0
Not a bug
Null reference exception only in builds when changing Polyline thickness
christian petry
2 years ago
updated by
Freya Holmér
creator
2 years ago
8 comments
0
Immediate mode Draw.Ring creating a duplicate Draw Mesh
Thomas Brown
2 years ago
updated by
Maks Michalski
2 years ago
8 comments
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
3 years ago
updated by
Spontaneous QuirK
3 years ago
8 comments
0
Unity's Fault
iOS Hard Crash with Draw.Polyline in Immediate draw mode
yoonack
3 years ago
updated by
Freya Holmér
creator
3 years ago
8 comments
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