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    Immediate mode with ImmediateModeShapeDrawer & high memory allocation?
    • Jakub Arnold 1 year ago
    • updated by Jakub Arnold 1 year ago
    • 0 comments
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    0
    Using shapes as the main UI for my game, is it a good idea?
    • nicolas caous fernandes 1 year ago
    • updated by Freya Holmér creator 1 year ago
    • 1 comment
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    0
    Strange flickering for Discs based on rotation
    • John Chapman 1 year ago
    • updated by John Chapman 1 year ago
    • 0 comments
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    +4
    Unity's Fault "Unexpected mark stack overflow" when editing
    • Marco M 4 years ago
    • updated by ross doran 1 year ago
    • 18 comments
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    +10
    Under Review Stencil overwrites mark scene dirty on load
    • Johannes Deml 4 years ago
    • updated by ido 1 year ago
    • 7 comments
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    +50
    Planned Dashed polylines
    • Harry Harrison 5 years ago
    • updated by david searle 1 year ago
    • 12 comments
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    0
    Is there a better way to create complex Volumetric 3D lines without creating a Line component for each part?
    • ryan nguyen 1 year ago
    • updated by ryan nguyen 1 year ago
    • 3 comments
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    0
    Can Shapes be applied in screen space?
    • adam langridge 2 years ago
    • updated by Keenan Woodall (Beans) 1 year ago
    • 5 comments
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    0
    Components displaying Shapes assets won't expand in inspector after entering/exiting play mode, no console errors
    • sam b 1 year ago
    • updated by sam b 1 year ago
    • 0 comments
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    0
    Generating Shaders - Change Suggestion for usage in local Unity package
    • christian petry 1 year ago
    • updated by christian petry 1 year ago
    • 0 comments
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