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How to scale Draw.Text() in Immediate-Mode Drawing?
richard
3 years ago
updated by
Freya Holmér
creator
3 years ago
6 comments
0
Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
0
Use Shapes to render splines
Max
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
3 years ago
updated by
Keenan Woodall (Beans)
3 years ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
3 years ago
updated by
kai
3 years ago
4 comments
0
General performance tips for many Shapes
christian petry
3 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
5 years ago
updated by
roadwayvr
3 years ago
9 comments
0
Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
georgi dimov
3 years ago
updated by
georgi dimov
3 years ago
2 comments
0
IM Example not working in 2022.3.10f1
Charles Kelly
3 years ago
updated by
Charles Kelly
3 years ago
1 comment
0
Provided a sollution for 'Multi-Select to move' multiple Shapes positions at the same time
sam b
3 years ago
updated by
sam b
3 years ago
0 comments
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