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Planned
[ImmediateMode] Doesn't appear to work at all in URP following documentation
Matthew Newcombe
4 years ago
updated by
Freya Holmér
creator
4 years ago
2 comments
+1
Answered
Help with bitmasks / unique mask per game object
arcadeperfect
4 years ago
updated by
Freya Holmér
creator
4 years ago
1 comment
0
Unity's Fault
Instancing breaking because of DisableBatching tag
nicolas barbotin
4 years ago
updated by
Freya Holmér
creator
4 years ago
4 comments
0
Unity's Fault
Immediate Mode Not Working in Latest Unity version
marcus r
4 years ago
updated by
Freya Holmér
creator
4 years ago
3 comments
0
Immedate mode not working in URP : screen goes black when shape render feature is added
Maxime Briand
4 years ago
updated by
Freya Holmér
creator
4 years ago
1 comment
+5
DOTS Support
gavin rossiter
4 years ago
updated by
gavin rossiter
4 years ago
0 comments
0
Passing Shapes a StructuredBuffer via DrawMeshInstancedIndirect to render looots of lines
nialltl
4 years ago
updated by
nialltl
4 years ago
0 comments
0
Under Review
Adding random points to existing Polygon
Null Pointer
4 years ago
updated by
Freya Holmér
creator
4 years ago
1 comment
0
Answered
Drawing line border on an arc
michael cuddy
4 years ago
updated by
Freya Holmér
creator
4 years ago
1 comment
0
(Dynamically created) line object invisible until moved on z axis
timm
4 years ago
updated by
timm
4 years ago
0 comments
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