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    Fixed Shapes do not render in URP with 2D renderer
    • graham 6 years ago
    • updated by Freya Holmér creator 5 years ago
    • 2 comments
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    +2
    Fixed Shapes not rendering in URP with 2D renderer
    • marvin lee fimmel 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    0
    Fixed "NewShapesRenderFeature" cripples performances in URP, and is not essential
    • Gael Flores 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 2 comments
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    +1
    Fixed Draw.Polyline not rendering in edit mode
    • Ashley Moon 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 2 comments
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    0
    Answered Sorting Layer with Immediate Mode
    • masteralpaca 5 years ago
    • updated by Billy G 5 years ago
    • 3 comments
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    +1
    Unity's Fault Draw.Line in ImmediateModeShapeDrawer not shown on Android/iOS
    • Anton Orlov 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 12 comments
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    0
    Fixed Triangle shape gets transparent depending on camera distance
    • Tim Schedlbauer 5 years ago
    • updated by Tim Schedlbauer 5 years ago
    • 2 comments
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    0
    Answered Stencil buffer
    • amp2 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 1 comment
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    0
    Not a bug Pixel-Space lines have inconsistent width in the Device Simulator view.
    • Mlekk 5 years ago
    • updated by Freya Holmér creator 5 years ago
    • 3 comments
  • Avatar
    +3
    Unity's Fault Draw.Text multiple times in same frame has same string?
    • Geordie Hall 6 years ago
    • updated by Alex Gongalsky 5 years ago
    • 21 comments
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