Supported platforms?
Hiya,
I can't seem to find indication of supported platforms for Unity builds using Shapes in any documentation, (apologies if I'm being blind!)
Are there any foreseen issues with building to any particular platforms? -Are current gen consoles supported?
Thanks!
so, theoretically - Shapes should support all platforms, I'm not using any shader features that are unsupported on any platform, but in practice, I don't know! I'm currently struggling with an internal compiler crash that seems to be out of my hands, specifically for ios/android and webGL, where my suggested workaround has worked for some, but not everyone
more specifically:
https://shapes.userecho.com/communities/1/topics/61-polyline-and-circle-components-are-not-rendering-line-components-rendering-with-increased-thickness
https://shapes.userecho.com/communities/1/topics/70-windows-build-error-with-webgl
https://shapes.userecho.com/communities/1/topics/83-android-build-crashes
so things are a little shaky at the moment for those platforms I'm afraid, but, I'm in talks with Unity, and they are looking into it as we speak, so, hopefully it will resolve soon! as for next gen consoles - I don't know! I don't have the consoles to test it on, but, again, I'm not using any advanced shader features that might be unavailable on some platforms
hope it helps!