Supported platforms?

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Hiya,

I can't seem to find indication of supported platforms for Unity builds using Shapes in any documentation, (apologies if I'm being blind!)

Are there any foreseen issues with building to any particular platforms? -Are current gen consoles supported?

Thanks!

Reporting a bug? please specify Unity version:
Reporting a bug? please specify Shapes version:
Reporting a bug? please specify Render Pipeline:
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Freya Holmér creator
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so, theoretically - Shapes should support all platforms, I'm not using any shader features that are unsupported on any platform, but in practice, I don't know! I'm currently struggling with an internal compiler crash that seems to be out of my hands, specifically for ios/android and webGL, where my suggested workaround has worked for some, but not everyone

more specifically:
https://shapes.userecho.com/communities/1/topics/61-polyline-and-circle-components-are-not-rendering-line-components-rendering-with-increased-thickness
https://shapes.userecho.com/communities/1/topics/70-windows-build-error-with-webgl
https://shapes.userecho.com/communities/1/topics/83-android-build-crashes

so things are a little shaky at the moment for those platforms I'm afraid, but, I'm in talks with Unity, and they are looking into it as we speak, so, hopefully it will resolve soon! as for next gen consoles - I don't know! I don't have the consoles to test it on, but, again, I'm not using any advanced shader features that might be unavailable on some platforms

hope it helps!

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loremdimsum

Hi Freya,

Thanks for your reply.

Sure, totally understand. Will hold back on commiting to use for any non Win platforms until teething problems are sorted. 👍

(All looking great btw! Been long waiting for this in Unity.)

Cheers,

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Freya Holmér creator
  • Answer
  • Answered

so, theoretically - Shapes should support all platforms, I'm not using any shader features that are unsupported on any platform, but in practice, I don't know! I'm currently struggling with an internal compiler crash that seems to be out of my hands, specifically for ios/android and webGL, where my suggested workaround has worked for some, but not everyone

more specifically:
https://shapes.userecho.com/communities/1/topics/61-polyline-and-circle-components-are-not-rendering-line-components-rendering-with-increased-thickness
https://shapes.userecho.com/communities/1/topics/70-windows-build-error-with-webgl
https://shapes.userecho.com/communities/1/topics/83-android-build-crashes

so things are a little shaky at the moment for those platforms I'm afraid, but, I'm in talks with Unity, and they are looking into it as we speak, so, hopefully it will resolve soon! as for next gen consoles - I don't know! I don't have the consoles to test it on, but, again, I'm not using any advanced shader features that might be unavailable on some platforms

hope it helps!