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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
667 topics
New post
Last updated
+1
Immediate Mode: Draw.RectangleBorder invisible while Draw.Rectangle with same parameters shows
stefan furcht
updated
3 years ago
4
0
Answered
GPU instancing does not work on specific platform
yinon oshrat
updated
3 years ago
4
0
Opaque/Z-write but with edge AA
Brandon Furtwangler
updated
3 years ago
0
0
Text element leak when viewing scene in wireframe (verified with clean project and example scene)
S
updated
3 years ago
0
+1
Completed
Request for Pentagons and Hexagons
tallath noms
updated
3 years ago
7
0
Under Consideration
Thickness work different for shapes
Alexander Grishin
updated
3 years ago
2
+75
Under Consideration
Add Spline primitive
Demid Lupin
updated
3 years ago
20
0
Answered
Render Text Mesh Pro on top of Immediate Draw Mode shapes?
Dustin M
updated
3 years ago
10
0
Polygon Triangulation Failure
Eddie Cameron
updated
3 years ago
2
0
Answered
svg to shapes
Руслан Савченков
updated
3 years ago
3
0
Draw.Text doesn't work with ZTest
Scott Richmond
updated
3 years ago
4
0
Answered
Immediate Mode Not Working
fun fun
updated
4 years ago
2
0
Not a bug
Null reference exception only in builds when changing Polyline thickness
christian petry
updated
4 years ago
8
0
How to mask/scissor the Draw.Text?
Philip Andrew
updated
4 years ago
1
+16
Under Consideration
Need more code examples and video tutorials
savely fialkov
updated
4 years ago
18
0
Unity's Fault
Nothing rendered when calling Draw.RectangleBorder in succession
Brian Agalsoff
updated
4 years ago
2
0
Answered
Responsive UI
Yannig SMAGGHE
updated
4 years ago
2
0
Answered
Many immediately drawn bezier polylines, rotate existing path or create new paths for performance?
john p kennedy
updated
4 years ago
3
0
Answered
Draw.Matrix problem
gaoyu
updated
4 years ago
1
+1
Triangle shape not rendering in Nintendo Switch
Jose Manuel Rodríguez
updated
4 years ago
12
0
Add a Gradient option to the component's color mode
Legend X
updated
4 years ago
2
0
Completed
Performance, improved ShapesMeshGen.cs performance by removing a local lambda
Patrick DeVarney
updated
4 years ago
3
+2
Triangle (arrow) end caps
todd noel
updated
4 years ago
0
0
Declined
Invalid polygon triangulation
airoll
updated
4 years ago
4
0
Fixed
Box projection on reflection probe breaks batching
David Storen
updated
4 years ago
2
0
Fixed
Property already exists within property as different type errors in clean project in latest update
S
updated
4 years ago
5
0
Completed
Invisible mask object with stencil buffer (ColorMask 0)
alex harding
updated
4 years ago
3
0
Fixed
Shapes.Draw.Text not drawing
krystalCoconut
updated
4 years ago
1
0
Completed
TextMeshPro use FontSytle: TextAlign.MidlineLeft?
Fan Applelin
updated
4 years ago
1
+1
Completed
static builder for Draw.Text(performance issue) or others polygon
rswa
updated
4 years ago
3
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