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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
606 topics
New post
Last updated
+2
Under Review
Shapes example Procedural Tree crashes Unity
tim s
updated
3 years ago
10
0
Answered
Positional information?
David Montoya
updated
3 years ago
1
0
Answered
Can I render an animation curve with this?
athos kele
updated
3 years ago
2
0
Breaks in Polyline
Brian Agalsoff
updated
3 years ago
4
0
Answered
Polylines with multiple endpoints
jake thompson
updated
3 years ago
1
0
Under Review
Polylines and Line edges get jagged with LAA on and MSAA off
Matěj Cajthaml
updated
3 years ago
2
0
Polyline linewidth does not stay at 1 pixel when parent object is scaled (with RegularPolygon it does)
Sakari Lehtonen
updated
3 years ago
3
0
Answered
Sorting groups equivalent
Marco M
updated
3 years ago
2
0
Fixed
Shapes not rendering with 2D renderer after regenerating shaders
Daniel Onstott
updated
3 years ago
3
0
Fixed
Shapes do not render in URP with 2D renderer
graham
updated
3 years ago
2
+2
Fixed
Shapes not rendering in URP with 2D renderer
marvin lee fimmel
updated
3 years ago
1
0
Fixed
"NewShapesRenderFeature" cripples performances in URP, and is not essential
Gael Flores
updated
3 years ago
2
+1
Fixed
Draw.Polyline not rendering in edit mode
Ashley Moon
updated
3 years ago
2
0
Answered
Sorting Layer with Immediate Mode
masteralpaca
updated
3 years ago
3
+1
Unity's Fault
Draw.Line in ImmediateModeShapeDrawer not shown on Android/iOS
Anton Orlov
updated
3 years ago
12
0
Fixed
Triangle shape gets transparent depending on camera distance
Tim Schedlbauer
updated
3 years ago
2
0
Answered
Stencil buffer
amp2
updated
3 years ago
1
0
Not a bug
Pixel-Space lines have inconsistent width in the Device Simulator view.
Mlekk
updated
3 years ago
3
+3
Unity's Fault
Draw.Text multiple times in same frame has same string?
Geordie Hall
updated
3 years ago
21
0
Under Review
Mesh collider not working after rotation
Mitch753
updated
3 years ago
2
0
Fixed
Samples Scripts need an assembly definition
martin pane
updated
3 years ago
2
0
Unity's Fault
iOS Hard Crash with Draw.Polyline in Immediate draw mode
yoonack
updated
3 years ago
8
0
Answered
Gizmos.DrawWireCube Equivalent
fabrizio spadaro
updated
3 years ago
3
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
updated
3 years ago
8
+2
Fixed
PolyLine Round Joins via Script
Nio Dev
updated
3 years ago
1
0
Unity's Fault
Draw.Text crashes Textmesh Pro UI on iOS devices
yoonack
updated
3 years ago
1
+1
Currently out of scope
Is it possible to add a conic-gradient in the future?
Fan Applelin
updated
3 years ago
1
0
Under Consideration
Instancing grouping based on stencil buffer
Than More
updated
3 years ago
1
0
Answered
Drawing Shapes to Render Textures
meyini
updated
3 years ago
2
0
Not a bug
HDR Color
君莫笑
updated
3 years ago
3
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