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Bug
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573
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257
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176
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100
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71
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29
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0
Opaque shape components aren't drawn in URP when SSAO and depth priming are enabled
Michael H
3 months ago
updated by
Michael H
3 months ago
0 comments
0
Dashed Line Spacing Does Nothing
Harper Rhett
3 months ago
updated by
Freya Holmér
creator
3 months ago
3 comments
0
Cuboid scaling incorrectly?
brian s
4 months ago
updated by
brian s
4 months ago
2 comments
0
Shapes drawn in the AfterPostProcess step are cut off if HDRP dynamic resolution scaling is in use
fen
1 year ago
updated by
fen
4 months ago
2 comments
+3
Polyline not working in Immediate Mode for URP
Keenan Woodall (Beans)
5 months ago
updated by
Keenan Woodall (Beans)
5 months ago
4 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
6 months ago
updated by
kai
6 months ago
4 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
3 years ago
updated by
roadwayvr
7 months ago
9 comments
0
Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
georgi dimov
8 months ago
updated by
georgi dimov
7 months ago
2 comments
0
IM Example not working in 2022.3.10f1
Charles Kelly
7 months ago
updated by
Charles Kelly
7 months ago
1 comment
+4
Unity 2020.3.34 LTS shader warnings
stuart denman
2 years ago
updated by
good luck, have fun
7 months ago
2 comments
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