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Unity's Fault
iOS Hard Crash with Draw.Polyline in Immediate draw mode
yoonack
4 years ago
updated by
Freya Holmér
creator
3 years ago
8 comments
0
Answered
Gizmos.DrawWireCube Equivalent
fabrizio spadaro
3 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
3 years ago
updated by
Spontaneous QuirK
3 years ago
8 comments
+2
Fixed
PolyLine Round Joins via Script
Nio Dev
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
0
Unity's Fault
Draw.Text crashes Textmesh Pro UI on iOS devices
yoonack
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
+1
Currently out of scope
Is it possible to add a conic-gradient in the future?
Fan Applelin
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
0
Under Consideration
Instancing grouping based on stencil buffer
Than More
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
0
Answered
Drawing Shapes to Render Textures
meyini
3 years ago
updated by
meyini
3 years ago
2 comments
0
Not a bug
HDR Color
君莫笑
3 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
0
3D Half Sphere
Hayo H
3 years ago
updated by
Hayo H
3 years ago
0 comments
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