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0
Answered
Having trouble referencing Shapes from my own Assembly
nickyonge
5 years ago
updated by
Freya Holmér
creator
5 years ago
1 comment
0
Currently out of scope
More accessible shape shader code
nodeSpace
5 years ago
updated by
Freya Holmér
creator
5 years ago
1 comment
+2
Add a new MultiPolyline Component Shape
martin lizee
5 years ago
updated by
martin lizee
5 years ago
0 comments
+2
"Clear all points" button in Polyline/Polygon and similar components
Lenophie
5 years ago
updated by
Lenophie
5 years ago
0 comments
0
Not a bug
Shapes not compatible with latest 1.23.4 C# for Visual Studio Code
martin lizee
5 years ago
updated by
Freya Holmér
creator
5 years ago
3 comments
+2
Inconsistent behaviours in UI between polyline component and equivalent immediate drawing
Lenophie
5 years ago
updated by
Lenophie
5 years ago
0 comments
0
[Prefabs] Some Shapes component properties do not show prefab overrides, do not allow reverting / applying
hybridherbst
5 years ago
updated by
hybridherbst
5 years ago
0 comments
0
Completed
[Prefabs] While Shapes hides MeshFilter/MeshRenderer, they show up in Prefab overrides
hybridherbst
5 years ago
updated by
Freya Holmér
creator
5 years ago
1 comment
0
Unity's Fault
Transform gizmos are shaky for Shapes components
hybridherbst
5 years ago
updated by
Freya Holmér
creator
5 years ago
5 comments
0
Completed
Custom polycount/detail level for 3D primitives
Freya Holmér
creator
5 years ago
updated by
Freya Holmér
creator
5 years ago
2 comments
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JohannesMP
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