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+1
Answered
Draw shapes in URP
hugo lammens
2 years ago
updated by
최규석
1 year ago
3 comments
0
How to scale Draw.Text() in Immediate-Mode Drawing?
richard
2 years ago
updated by
Freya Holmér
creator
1 year ago
6 comments
0
Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
1 year ago
updated by
Freya Holmér
creator
1 year ago
1 comment
0
Use Shapes to render splines
Max
1 year ago
updated by
Freya Holmér
creator
1 year ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
1 year ago
updated by
Keenan Woodall (Beans)
1 year ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
2 years ago
updated by
kai
2 years ago
4 comments
0
General performance tips for many Shapes
christian petry
2 years ago
updated by
Freya Holmér
creator
2 years ago
3 comments
0
Switching from HDRP to URP - after clean reinstall Shapes seems stuck in SHAPES_HDRP
daniel bird
2 years ago
updated by
Freya Holmér
creator
2 years ago
3 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
4 years ago
updated by
roadwayvr
2 years ago
9 comments
0
Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
georgi dimov
2 years ago
updated by
georgi dimov
2 years ago
2 comments
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