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    +1
    Answered Draw shapes in URP
    • hugo lammens 2 years ago
    • updated by 최규석 2 years ago
    • 3 comments
  • Avatar
    0
    How to scale Draw.Text() in Immediate-Mode Drawing?
    • richard 2 years ago
    • updated by Freya Holmér creator 2 years ago
    • 6 comments
  • Avatar
    0
    Any chance you might consider one day porting this amazing library to Godot (C#)?
    • Marco M 2 years ago
    • updated by Freya Holmér creator 2 years ago
    • 1 comment
  • Avatar
    0
    Use Shapes to render splines
    • Max 2 years ago
    • updated by Freya Holmér creator 2 years ago
    • 1 comment
  • Avatar
    +1
    Clear depth from within Immediate Mode context
    • Keenan Woodall (Beans) 2 years ago
    • updated by Keenan Woodall (Beans) 2 years ago
    • 2 comments
  • Avatar
    0
    Line renderer's thickness and transparency arbitrarily expands at different camera angles
    • kai 2 years ago
    • updated by kai 2 years ago
    • 4 comments
  • Avatar
    0
    General performance tips for many Shapes
    • christian petry 2 years ago
    • updated by Freya Holmér creator 2 years ago
    • 3 comments
  • Avatar
    0
    Switching from HDRP to URP - after clean reinstall Shapes seems stuck in SHAPES_HDRP
    • daniel bird 2 years ago
    • updated by Freya Holmér creator 2 years ago
    • 3 comments
  • Avatar
    0
    Fixed Only renders on one eye with Multiview (Oculus Quest 2)
    • Gael Flores 4 years ago
    • updated by roadwayvr 2 years ago
    • 9 comments
  • Avatar
    0
    Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
    • georgi dimov 2 years ago
    • updated by georgi dimov 2 years ago
    • 2 comments
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