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+1
Unity's Fault
Draw.Line in ImmediateModeShapeDrawer not shown on Android/iOS
Anton Orlov
5 years ago
updated by
Freya Holmér
creator
4 years ago
12 comments
0
Fixed
Triangle shape gets transparent depending on camera distance
Tim Schedlbauer
4 years ago
updated by
Tim Schedlbauer
4 years ago
2 comments
0
Answered
Stencil buffer
amp2
4 years ago
updated by
Freya Holmér
creator
4 years ago
1 comment
0
Not a bug
Pixel-Space lines have inconsistent width in the Device Simulator view.
Mlekk
4 years ago
updated by
Freya Holmér
creator
4 years ago
3 comments
+3
Unity's Fault
Draw.Text multiple times in same frame has same string?
Geordie Hall
5 years ago
updated by
Alex Gongalsky
4 years ago
21 comments
0
Under Review
Mesh collider not working after rotation
Mitch753
4 years ago
updated by
Mitch753
4 years ago
2 comments
0
Fixed
Samples Scripts need an assembly definition
martin pane
5 years ago
updated by
martin pane
4 years ago
2 comments
0
Unity's Fault
iOS Hard Crash with Draw.Polyline in Immediate draw mode
yoonack
5 years ago
updated by
Freya Holmér
creator
4 years ago
8 comments
0
Answered
Gizmos.DrawWireCube Equivalent
fabrizio spadaro
4 years ago
updated by
Freya Holmér
creator
4 years ago
3 comments
0
Fixed
On Unity load, Shapes detects SRP then detects URP, causing needless delays
Spontaneous QuirK
4 years ago
updated by
Spontaneous QuirK
4 years ago
8 comments
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