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How to scale Draw.Text() in Immediate-Mode Drawing?
richard
1 year ago
updated by
Freya Holmér
creator
5 months ago
6 comments
0
Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
5 months ago
updated by
Freya Holmér
creator
5 months ago
1 comment
0
Use Shapes to render splines
Max
5 months ago
updated by
Freya Holmér
creator
5 months ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
5 months ago
updated by
Keenan Woodall (Beans)
5 months ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
6 months ago
updated by
kai
6 months ago
4 comments
0
General performance tips for many Shapes
christian petry
6 months ago
updated by
Freya Holmér
creator
6 months ago
3 comments
0
Switching from HDRP to URP - after clean reinstall Shapes seems stuck in SHAPES_HDRP
daniel bird
6 months ago
updated by
Freya Holmér
creator
6 months ago
3 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
3 years ago
updated by
roadwayvr
6 months ago
9 comments
0
Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
georgi dimov
7 months ago
updated by
georgi dimov
7 months ago
2 comments
+1
I kindly ask to move Shapes menu item / toolbar button into Tools subcategory
marcin smoła
7 months ago
updated by
marcin smoła
7 months ago
0 comments
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