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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
606 topics
New post
Last updated
+4
Symmetrical gradient option
benoit arbelot
updated
3 years ago
0
0
Fixed
Polygon Triangulation Failed
Marco Hoffmann
updated
3 years ago
1
0
Answered
How Set CustomTexture
dong ho lee
updated
3 years ago
2
+1
Completed
Start/End angle params for Torus
Justin Pando
updated
3 years ago
2
0
Fixed
Shader define bug with specific languages
thomas ingram
updated
3 years ago
1
0
Volumetric Arc, or Torus Arc?
Justin Pando
updated
3 years ago
2
0
Under Review
Immediate mode arcs not rendering in standalone build
steve
updated
3 years ago
5
0
Under Review
Disc component Not Showing Properly in iPAD Pro build
yoonack
updated
3 years ago
4
0
Immediate mode broken in iOS
b toqq
updated
3 years ago
7
0
Under Review
ImmediateModeShapeDrawer not working in build version
ziyang wen
updated
3 years ago
2
0
Under Review
Black lines between segments of a dashed disc on iPad Mini 4
tomas normand
updated
3 years ago
2
0
Declined
Sorting properties are unaffected by component copy-pasting
Lenophie
updated
3 years ago
1
0
Unity's Fault
Pink materials in FPS HUD sample in URP
Oleksandr Kokoshyn
updated
3 years ago
5
+1
Answered
Does shapes work with deferred rendering in URP?
isobel shasha
updated
3 years ago
1
0
Answered
Outline of a pie?
Athos Kele
updated
3 years ago
2
-1
Under Review
Multiple discs wont draw in an Immediate Mode loop
dom
updated
3 years ago
10
0
Planned
Render Pipeline Mismatch box does not show up and breaks shapes menus and assets
Zak
updated
3 years ago
1
0
Planned
[ImmediateMode] Doesn't appear to work at all in URP following documentation
Matthew Newcombe
updated
3 years ago
2
+1
Answered
Help with bitmasks / unique mask per game object
arcadeperfect
updated
3 years ago
1
0
Unity's Fault
Instancing breaking because of DisableBatching tag
nicolas barbotin
updated
3 years ago
4
0
Unity's Fault
Immediate Mode Not Working in Latest Unity version
marcus r
updated
3 years ago
3
0
Immedate mode not working in URP : screen goes black when shape render feature is added
Maxime Briand
updated
3 years ago
1
+5
DOTS Support
gavin rossiter
updated
3 years ago
0
0
Passing Shapes a StructuredBuffer via DrawMeshInstancedIndirect to render looots of lines
nialltl
updated
3 years ago
0
0
Under Review
Adding random points to existing Polygon
Null Pointer
updated
3 years ago
1
0
Answered
Drawing line border on an arc
michael cuddy
updated
3 years ago
1
0
(Dynamically created) line object invisible until moved on z axis
timm
updated
3 years ago
0
0
Dashed arc disc not rendering correctly on Android URP
Arcy
updated
3 years ago
0
0
Answered
Bezier docs?
Will Iverson
updated
3 years ago
3
0
Answered
How to render 6,000,000 Lines without performance issues
Eom Seon Young
updated
3 years ago
1
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