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A setting to prevent all shaders loading when only 1 is needed
dominic hamelin-blais
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
0
Keep same line thickness regardless of camera distance
andy web
3 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
0
Can it be used for mobile / tablet drawing using finger and pencil?
Štěpán Šanda
3 years ago
updated by
Štěpán Šanda
3 years ago
2 comments
+2
Enable HDR color picker per component
simon andersen
3 years ago
updated by
simon andersen
3 years ago
0 comments
0
Answered
Any way to use the ColorPicker demo within UI Toolkit?
eric bergevin
3 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
+1
Unity's Fault
Problem for displaying shapes unity in app vs in unity
hugo lammens
3 years ago
updated by
hugo lammens
3 years ago
3 comments
0
Answered
Avoiding Z-Fighting with the Depth Offset Factor
Brian Agalsoff
3 years ago
updated by
Freya Holmér
creator
3 years ago
6 comments
0
Answered
errors while drawing in immediate mode to render texture
yinon oshrat
3 years ago
updated by
Freya Holmér
creator
3 years ago
1 comment
0
Deadly slow loading on WebGL
yogurt the horse
3 years ago
updated by
Freya Holmér
creator
3 years ago
2 comments
0
Not a bug
Creation of PolygonPath/PolylinePath every frame during immediate drawing leaks Meshes (and memory).
Koalefant
5 years ago
updated by
Freya Holmér
creator
3 years ago
3 comments
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