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    A setting to prevent all shaders loading when only 1 is needed
    • dominic hamelin-blais 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 1 comment
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    0
    Keep same line thickness regardless of camera distance
    • andy web 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 3 comments
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    0
    Can it be used for mobile / tablet drawing using finger and pencil?
    • Štěpán Šanda 3 years ago
    • updated by Štěpán Šanda 3 years ago
    • 2 comments
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    +2
    Enable HDR color picker per component
    • simon andersen 3 years ago
    • updated by simon andersen 3 years ago
    • 0 comments
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    0
    Answered Any way to use the ColorPicker demo within UI Toolkit?
    • eric bergevin 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 3 comments
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    +1
    Unity's Fault Problem for displaying shapes unity in app vs in unity
    • hugo lammens 3 years ago
    • updated by hugo lammens 3 years ago
    • 3 comments
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    0
    Answered Avoiding Z-Fighting with the Depth Offset Factor
    • Brian Agalsoff 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 6 comments
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    0
    Answered errors while drawing in immediate mode to render texture
    • yinon oshrat 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 1 comment
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    0
    Deadly slow loading on WebGL
    • yogurt the horse 3 years ago
    • updated by Freya Holmér creator 3 years ago
    • 2 comments
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    0
    Not a bug Creation of PolygonPath/PolylinePath every frame during immediate drawing leaks Meshes (and memory).
    • Koalefant 5 years ago
    • updated by Freya Holmér creator 3 years ago
    • 3 comments
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