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Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
1 year ago
updated by
Freya Holmér
creator
1 year ago
1 comment
0
Use Shapes to render splines
Max
1 year ago
updated by
Freya Holmér
creator
1 year ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
1 year ago
updated by
Keenan Woodall (Beans)
1 year ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
1 year ago
updated by
kai
1 year ago
4 comments
0
General performance tips for many Shapes
christian petry
1 year ago
updated by
Freya Holmér
creator
1 year ago
3 comments
0
Switching from HDRP to URP - after clean reinstall Shapes seems stuck in SHAPES_HDRP
daniel bird
2 years ago
updated by
Freya Holmér
creator
2 years ago
3 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
4 years ago
updated by
roadwayvr
2 years ago
9 comments
0
Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
georgi dimov
2 years ago
updated by
georgi dimov
2 years ago
2 comments
0
IM Example not working in 2022.3.10f1
Charles Kelly
2 years ago
updated by
Charles Kelly
2 years ago
1 comment
0
Provided a sollution for 'Multi-Select to move' multiple Shapes positions at the same time
sam b
2 years ago
updated by
sam b
2 years ago
0 comments
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