Feedback Center
Knowledge Base
Community Forum
Sign in / Sign up
Feedback Center
Feedback
New post
Follow
Type
All
647
Feature Request
151
Bug
296
Question
200
Praises
0
Status
All
647
Open
283
Unmarked
212
Active
71
Under review
60
Planned
11
Closed
364
Declined
85
Completed
279
Last updated
Top rated
Last updated
Newest
Most commented
More upvotes
More downvotes
Most popular
+1
Answered
Draw shapes in URP
hugo lammens
2 years ago
updated by
최규석
2 years ago
3 comments
0
How to scale Draw.Text() in Immediate-Mode Drawing?
richard
2 years ago
updated by
Freya Holmér
creator
2 years ago
6 comments
0
Any chance you might consider one day porting this amazing library to Godot (C#)?
Marco M
2 years ago
updated by
Freya Holmér
creator
2 years ago
1 comment
0
Use Shapes to render splines
Max
2 years ago
updated by
Freya Holmér
creator
2 years ago
1 comment
+1
Clear depth from within Immediate Mode context
Keenan Woodall (Beans)
2 years ago
updated by
Keenan Woodall (Beans)
2 years ago
2 comments
0
Line renderer's thickness and transparency arbitrarily expands at different camera angles
kai
2 years ago
updated by
kai
2 years ago
4 comments
0
General performance tips for many Shapes
christian petry
2 years ago
updated by
Freya Holmér
creator
2 years ago
3 comments
0
Switching from HDRP to URP - after clean reinstall Shapes seems stuck in SHAPES_HDRP
daniel bird
2 years ago
updated by
Freya Holmér
creator
2 years ago
3 comments
0
Fixed
Only renders on one eye with Multiview (Oculus Quest 2)
Gael Flores
4 years ago
updated by
roadwayvr
2 years ago
9 comments
0
Shapes drawn in immediate mode do not get culled on MacOS Unity 2021.3.15f1
georgi dimov
2 years ago
updated by
georgi dimov
2 years ago
2 comments
«
‹
...
11
12
13
14
15
...
›
»
Top contributors
JohannesMP
13.18
Harry Harrison
10.98
Christian Östman
10.11
hybridherbst
9.25
Demid Lupin
7.13
Confirm