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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
655 topics
New post
Last updated
0
Disc Radius is actually Diameter?
John Vanderbeck
updated
5 days ago
3
0
Changing ZTest via code during runtime is inconsistent
Polynomial
updated
6 days ago
0
+6
Canvas Text Draws behind in-world objects
Marc Williams
updated
1 week ago
1
0
Immediate mode canvases randomly draw op top of or below other IM draw calls
Rune Skovbo Johansen
updated
1 week ago
2
0
Here are fixes/workarounds for 3 Immediate Mode Canvas bugs
Rune Skovbo Johansen
updated
1 week ago
1
0
Why does ImmediateModeCanvas not call DrawPanels? (Request to be able to use ImmediateModeCanvas component directly)
Rune Skovbo Johansen
updated
1 week ago
0
0
Culling mode [Off, Front, Back]
koen mulder
updated
2 months ago
0
0
ShapesRenderEditor throwing exceptions when playing in editor
John Vanderbeck
updated
2 months ago
0
+6
Getting NullReferenceException When Building to Android and Using Immediate Mode Drawing
airoll
updated
2 months ago
5
0
WebGPU Support
Dom Harris
updated
2 months ago
0
0
Question about project-wide MSAA vs. Shapes local AA
Michael Pittino
updated
4 months ago
1
+1
Unity 6.1: Shapes thinks I'm using Built-In RP
Michael Pittino
updated
4 months ago
0
0
RenderGraph Depth/Opaque Texture disabled Error
Justin Wasilenko
updated
4 months ago
4
0
Rendering Issues in VR with a second virtual camera
Piflik
updated
5 months ago
0
0
Weird rendering issue on disc (URP, Quest 3)
wilco boode
updated
6 months ago
2
0
Resource ID out of range in SetResource (max is 1048575)
civil-1
updated
6 months ago
2
0
Adding Meters and Pixels
Martin Evans
updated
6 months ago
0
0
I want to apply physics. Do you have any recommendations?
김홀 (Whiny)
updated
6 months ago
4
+4
[Feature Request] Polyline endcaps & fill
nick kornek
updated
7 months ago
1
+1
GC Allocation in `Polyline.GetUnpaddedLocalBounds_Internal()`
functionoverflu
updated
7 months ago
0
0
Best way to achieve sharp color transitions along a line?
Jeremy
updated
7 months ago
2
0
Draw.Text with a StringBuilder
Martin Evans
updated
7 months ago
1
+1
Fixed
void DrawShapes( Camera cam ) creates small GC allocation every frame
Vincent Aalbertsberg
updated
7 months ago
1
+1
Fixed
ArgumentNullException
yeferson cc
updated
7 months ago
1
0
Fixed
Sorting Issues after upgrading to Unity 6
rciky
updated
7 months ago
1
0
Fixed
IFill-able Shapes do not respect 'HDR color pickers' option
Christian M
updated
7 months ago
1
+1
Fixed
'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete
Andy
updated
7 months ago
5
0
End cap on one side only of a Line?
Dustin M
updated
7 months ago
3
0
Dedicated Server platform render feature missing
Juhani Karlsson
updated
7 months ago
0
0
Polyline in Immediate Mode using DrawCommands and submesh-y joins submits draw for non-existent join submeshes
Chris Dirkis
updated
7 months ago
0
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