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4 articles
Last updated
How to do a clean reinstall of Shapes
Drawing in the XZ plane
When Shapes doesn't render in builds
Drawing Shapes to Render Textures
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Feedback
657 topics
New post
Last updated
0
StackOverflowException on Procedural Tree sample
Social SiroNo
updated
3 years ago
2
0
Animating polyline from point a to point b
Row
updated
3 years ago
5
+1
Pies, rings and arcs reset to discs on scene save on custom mask settings
Ivan Vankov
updated
3 years ago
0
+9
Under Consideration
Line / Polyline Reveal Parameter
olleyOop
updated
3 years ago
9
0
Shapes HDRP manager doesn't clean up properly
James
updated
3 years ago
0
0
Can I have parts of a Polyline change color or become a dotted line when rendering through/in front of obscuring geometry?
viktor segerback
updated
3 years ago
2
0
Shapes not rendering on older (<=2016) iPads
hector
updated
3 years ago
2
+4
Animated Shape Shader Suggestion
shahar bar
updated
3 years ago
0
0
Error enabling Shapes Render Feature for Unity 2021.3.4f1 URP
dark gate
updated
3 years ago
1
0
Disable some parts of color mask
hugo lammens
updated
3 years ago
1
0
How to hide shape behind objects
hugo lammens
updated
3 years ago
12
0
Shapes are partly rendered behind other object.
richard
updated
3 years ago
0
+5
Under Consideration
Draw.Text outline
Tommi T
updated
3 years ago
2
0
How to remove the "little red shape" in game window?(URP)
catlog
updated
3 years ago
2
0
Answered
Using Polyline Mesh for Mesh Collider
giant light matt
updated
3 years ago
2
0
Best approach for accessing DrawCommands from custom RendererFeatures?
Thew
updated
3 years ago
1
0
Answered
Change distance between dashes
Isaac James
updated
3 years ago
3
0
Answered
SpriteRenderer & Immediate-Mode Drawing rendering order
Thomas Brown
updated
3 years ago
4
0
Declined
Transforms as Start and End for line
Greg Madison
updated
3 years ago
2
0
Unity's Fault
Several Draw.Line not working in ImmediateModeShapeDrawer (starting with the sample)
pedro silva
updated
3 years ago
7
0
A setting to prevent all shaders loading when only 1 is needed
dominic hamelin-blais
updated
3 years ago
1
0
Keep same line thickness regardless of camera distance
andy web
updated
3 years ago
3
0
Can it be used for mobile / tablet drawing using finger and pencil?
Štěpán Šanda
updated
3 years ago
2
+2
Enable HDR color picker per component
simon andersen
updated
3 years ago
0
0
Answered
Any way to use the ColorPicker demo within UI Toolkit?
eric bergevin
updated
3 years ago
3
+1
Unity's Fault
Problem for displaying shapes unity in app vs in unity
hugo lammens
updated
3 years ago
3
0
Answered
Avoiding Z-Fighting with the Depth Offset Factor
Brian Agalsoff
updated
3 years ago
6
0
Answered
errors while drawing in immediate mode to render texture
yinon oshrat
updated
3 years ago
1
0
Deadly slow loading on WebGL
yogurt the horse
updated
3 years ago
2
0
Not a bug
Creation of PolygonPath/PolylinePath every frame during immediate drawing leaks Meshes (and memory).
Koalefant
updated
3 years ago
3
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